As part of my Lighting Study for my Lighting and Rendering module in my Masters, I have been recreating the Oceanview Motel scene from Remedy's game, Control. Everything in the scene was modeled, textured, and built in Engine by myself, in Blender, Substance Designer, Substance Painter, and Unreal Engine 5.1 with Lumens + Ray tracing.
I have tried to replicate the lighting of the original scene from the game as close as I could, which has gave me a clearer understanding when working with lighting and Post Processing within a game scene.
Areas I could improve the art piece:
- There were some assets that I had not created due to time constraints. Such as the clock on the wall, and posters. While these had less of an impact on the lighting itself, (though would have had some minor impact in colour + light reflection), I feel as their absence impacts the scene as it causes too much negative space. Creating these assets would be a must.
- There is still room to improve the atmospheric fog within the environment, which currently is very lightly applied. Adding dust particles would also add some subtle detail to the scene.